I’ve finally decided on a topic for research C. Online gaming has become a problem that has led to tragic deaths every year. Recently, there has been a move to place warning labels on these games. These are my possible WATCO ideas:
WATCO legalizing and enforcing addictive warnings on video-game related deaths?
WATCO implementing addictive warnings on online gaming populations (how else do I say, “the numbers of people who play the games?)
WATCO requiring a legal age in order to purchase online games on gaming populations?
WATCO banning online games on the gaming industry?
WATCO of requiring warning labels on game addictions?
WATCO of online games on mental health?
WATCO of online games on sociability?
WATCO of requiring warning labels on the gaming industry profit?
WATCO of providing rehabilitation centers for online gamers?
Some of these would probably be fairly difficult to write about. I see the fourth one as almost impossible seeing that one can’t ban something because it is harmful to society (if that were the case, alcohol, cigarettes, and media would be extinguished!). These ideas just came while typing—so some of them aren’t so great. I think I like the effects on gaming addictions. What would help game addictions the most? Tax dollars that build rehabilitation centers (like the government does for drug addictions) or warning labels? I’m assuming there will be more information on labels (I could use cigarettes for an example), or the effect of warnings on game addictions. Now for a better WATCO….